Showing posts with label UnrealEngine. Show all posts
Showing posts with label UnrealEngine. Show all posts

Thursday, September 10, 2015

Unreal Engine 4.8.3 w/ HBAO+ source available!

I have put HBAO+ (currently v2.4) into Unreal Engine 4.8.3. You can get it Here [github].
Of course, this requires that you have an account with Epic Games that is linked to your Github account.
Though, currently with this version the default ambient occlusion isn't disabled by default as in when I integrated HBAO+ into 4.8.2. The method I used to disable the default ambient occlusion in 4.8.2 doesn't seem to work in 4.8.3. I'm going to look into this to find an alternative option.

Until then, Enjoy!

Now, we patiently wait for a possible option to integrate into 4.9 and possibly a HBAO+ update for possible performance updates for DirectX 12 as the current method is a whole new journey.

Wednesday, July 15, 2015

Beginning to learn Unreal Engine 4

After seeing all the interesting new things happening with Unreal Engine 4 and seeing it get better and better, I decided to work with it and participate with Unreal Engine 4.

I began to experiment with integrating Nvidia's GameWorks into it progressively throughout the updates to roll out with Unreal Engine for the one's who would like to be able to get the newest features from UE4's updates and still keep the possible features of Nvidia's GameWorks.

From the last update that Nvidia actually decided to update in their branch of Unreal Engine 4 with HBAO+ integrated (which was 4.7), I decided to take it on for myself to integrate it into 4.8.2.

That came to a success. I amazed myself as just starting to fool around with Unreal Engine.

Here's is a screenshot showing that it properly displays and works inside Unreal Engine 4.8.2.